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FMovementProperties |
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests. |
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FNavAgentProperties |
Properties of representation of an 'agent' (or Pawn) used by AI navigation/pathfinding. |
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FNavAgentSelector |
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FNavAvoidanceData |
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FNavAvoidanceMask |
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FNavCollisionConvex |
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FNavDataConfig |
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FNavEdgeSegment |
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FNavHeightfieldSamples |
Generic "landscape" support |
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FNavigationBounds |
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FNavigationBoundsUpdateRequest |
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FNavigationDirtyArea |
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FNavigationDirtyElement |
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FNavigationLink |
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FNavigationLinkBase |
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FNavigationPortalEdge |
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FNavigationProjectionWork |
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FNavigationQueryFilter |
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FNavigationRaycastWork |
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FNavigationRelevantData |
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FNavigationRelevantDataFilter |
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FNavigationSegmentLink |
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FNavLinkAuxiliaryId |
There should be one of these Ids generated and stored per Actor or Component that inherits from INavLinkCustomInterface. |
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FNavLinkId |
NavLink Id type. |
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FNavLocation |
Describes a point in navigation data |
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FNavPathPoint |
Describes node in navigation path |
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FNavPathType |
Path type data |
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FRayStartEnd |
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FVelocityAvoidanceCone |
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INavAgentInterface |
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INavEdgeProviderInterface |
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INavigationDataInterface |
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INavigationInvokerInterface |
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INavigationQueryFilterInterface |
For now leave all the real numbers here as floats instead of conversion to FVector::FReal. |
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INavPathObserverInterface |
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INavRelevantInterface |
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IPathFollowingAgentInterface |
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TNavStatArray |
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UAvoidanceManager |
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UNavAgentInterface |
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UNavAreaBase |
A stub class. Actual implementation in NavigationSystem module. |
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UNavCollisionBase |
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UNavEdgeProviderInterface |
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UNavigationDataChunk |
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UNavigationDataInterface |
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UNavigationInvokerInterface |
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UNavLinkDefinition |
Class containing definition of a navigation area |
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UNavPathObserverInterface |
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UNavRelevantInterface |
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UPathFollowingAgentInterface |
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