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IDatasmithMaterialExpression * |
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IDatasmithMaterialExpressionTextureCoordinate * |
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IDatasmithMaterialExpressionTexture * |
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IDatasmithMaterialExpressionScalar * |
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IDatasmithMaterialExpressionGeneric * |
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IDatasmithMaterialExpressionFunctionCall * |
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IDatasmithMaterialExpressionFlattenNormal * |
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IDatasmithMaterialExpressionColor * |
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IDatasmithMaterialExpressionBool * |
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T * |
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IDatasmithMaterialExpressionCustom * |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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int |
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InBlendMode must match the values of EBlendMode from EngineTypes.h |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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IDatasmithMaterialExpression * |
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int32 |
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int32 |
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bool |
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IDatasmithExpressionInput & |
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bool |
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If a material is only referenced by other materials then it is only used as a material function and there is no need to instantiate it. |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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float |
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const TCHAR * |
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IDatasmithExpressionInput & |
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IDatasmithExpressionInput & |
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EDatasmithShadingModel |
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IDatasmithExpressionInput & |
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int |
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bool |
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bool |
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IDatasmithExpressionInput & |
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void |
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Reset all expression to their default values and remove all connections |
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void |
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void |
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void |
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void |
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void |
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If a parent material is generated from this material, this will be its label. |
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void |
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void |
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InMode must match the values of ETranslucencyLightingMode from EngineTypes.h |
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void |
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void |
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