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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UUInt32Property
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUInt32Property
(
const FObjectInitializer& ObjectInitializer |
UObject/UnrealTypePrivate.h | ||
UUInt32Property
(
FVTableHelper& Helper |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. | UObject/UnrealTypePrivate.h | |
UUInt32Property
(
const FObjectInitializer& ObjectInitializer, |
UObject/UnrealTypePrivate.h |
UUInt32Property(const FObjectInitializer &)
| Name | UUInt32Property |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UUInt32Property
(
const FObjectInitializer & ObjectInitializer
)
UUInt32Property(FVTableHelper &)
Description
DO NOT USE. This constructor is for internal usage only for hot-reload purposes.
| Name | UUInt32Property |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UUInt32Property
(
FVTableHelper & Helper
)
UUInt32Property(const FObjectInitializer &, ECppProperty, int32, EPropertyFlags)
| Name | UUInt32Property |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
UUInt32Property
(
const FObjectInitializer & ObjectInitializer,
ECppProperty ,
int32 InOffset,
EPropertyFlags InFlags
)