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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include | #include "UObject/UObjectArray.h" |
namespace UE
{
namespace UObjectArrayPrivate
{
void UE&58;&58;UObjectArrayPrivate&58;&58;CheckUObjectLimitReached
&40;
const int32 NumUObjects,
const int32 MaxUObjects,
const int32 NewUObjectCount
&41;
}
}