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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/TPersistentObjectPtr > API/Runtime/CoreUObject/UObject/TPersistentObjectPtr/Get
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include | #include "UObject/PersistentObjectPtr.h" |
UObject * Get
(
bool bEvenIfPendingKill
) const
Remarks
Dereference the lazy pointer, which may cause it to become valid again. Will not try to load pending outside of game thread nullptr if this object is gone or the lazy pointer was null, otherwise a valid UObject pointer
Parameters
| Name | Description |
|---|---|
| bEvenIfPendingKill, if | this is true, pendingkill objects are considered valid |