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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FPropertyHelpers > API/Runtime/CoreUObject/UObject/FPropertyHelpers/ReadToken
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR * ReadToken
(
const TCHAR * Buffer,
FStringBuilderBase & Out,
bool DottedNames
)
Parameters
| Name | Description |
|---|---|
| Out | Appended to |