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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FPropertyHelpers > API/Runtime/CoreUObject/UObject/FPropertyHelpers/ReadToken
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR &42; ReadToken
&40;
const TCHAR &42; Buffer,
FString & Out,
bool DottedNames
&41;