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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty > API/Runtime/CoreUObject/UObject/FProperty/IsInContainer
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
bool IsInContainer
&40;
UStruct &42; ContainerClass
&41; const
Remarks
See if the offset of this property is below the supplied container size