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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
static TObjectPtr < UObject > FindImportedObject
(
const FProperty * Property,
UObject * OwnerObject,
UClass * ObjectClass,
UClass * RequiredMetaClass,
const TCHAR * Text,
uint32 PortFlags,
FUObjectSerializeContext * InSerializeContext,
bool bAllowAnyPackage
)