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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
Syntax
struct FCustomPropertyListNode
Remarks
Describes a single node in a custom property list.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ArrayIndex | Used to identify which array index is specifically being referenced if this is an array property. | |
| FProperty * | Property | The property that's being referenced at this node. | |
| FCustomPropertyListNode * | PropertyListNext | Points to the next node in the list. | |
| FCustomPropertyListNode * | SubPropertyList | If this node represents a struct property, this may contain a "sub" property list for the struct itself. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCustomPropertyListNode
(
FProperty* InProperty, |
Default constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FProperty * | GetNextPropertyAndAdvance
(
const FCustomPropertyListNode*& Node |
Convenience method to return the next property in the list and advance the given ptr. |