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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FCoreUObjectDelegates
Type
typedef TMulticastDelegate_TwoParams< void, UObject *, const FObjectPostCDOCompiledContext & > FOnObjectPostCDOCompiled
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include | #include "UObject/UObjectGlobals.h" |
Remarks
Called after the Blueprint compiler has finished generating the Class Default Object (CDO) for a class. This can only happen in the editor. This is called when the CDO and its associated class structure have been fully generated and populated, and allows the assignment of cached/derived data, eg) caching the name/count of properties of a certain type, or inspecting the properties on the class and using their meta-data and CDO default values to derive game data.