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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FCoreUObjectDelegates
Type
typedef TMulticastDelegate_OneParam< void, UObject &42; > FOnObjectModified
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include | #include "UObject/UObjectGlobals.h" |
Remarks
Called when an object is registered for change with UObject::Modify. This gets called in both the editor and standalone game editor builds, for every object modified