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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TNonAccessTrackedObjectPtr
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/ObjectPtr.h |
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UObject/ObjectPtr.h |
|
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UObject/ObjectPtr.h |
|
TNonAccessTrackedObjectPtr()
| |
|
| Name |
TNonAccessTrackedObjectPtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path |
#include "UObject/ObjectPtr.h" |
TNonAccessTrackedObjectPtr()
TNonAccessTrackedObjectPtr(ENoInit)
| |
|
| Name |
TNonAccessTrackedObjectPtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path |
#include "UObject/ObjectPtr.h" |
TNonAccessTrackedObjectPtr
(
ENoInit
)
TNonAccessTrackedObjectPtr(T *)
| |
|
| Name |
TNonAccessTrackedObjectPtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path |
#include "UObject/ObjectPtr.h" |
TNonAccessTrackedObjectPtr
(
T * Ptr
)