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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/Misc
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum ESerializationTarget
&123;
ForGame,
ForDevelopment,
&125;
}
}
Values
| Name | Description |
|---|---|
| ForGame | |
| ForDevelopment |
Remarks
Options used to read/write the DevelopmentAssetRegistry when serializing, which includes all data