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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/Misc > API/Runtime/CoreUObject/Misc/FPackagePath > API/Runtime/CoreUObject/Misc/FPackagePath/GetLocalFullPath
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h |
| Include | #include "Misc/PackagePath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp |
FString GetLocalFullPath() const
Remarks
Return the full LocalPath (path,basename,extension)
The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory Extension is set based on the given segment If the LocalPath for this PackagePath is unknown, returns the empty string Returning non-empty is possible only for MountedPath and LocalOnly internal types. Will attempt to mount before returning empty