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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetData
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include | #include "AssetRegistry/AssetData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
void NetworkWrite
&40;
FCbWriter & Writer,
bool bWritePackageName
&41; const
Remarks
Note: these functions should only be used for live communication between processing running the same version of the engine. There is no versioning support