Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetBundleData > API/Runtime/CoreUObject/AssetRegistry/FAssetBundleData/AddBundleAsset
Deprecated * The contents of an asset bundle now use FTopLevelAssetPath instead of FSoftObjectPath.
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
| Include | #include "AssetRegistry/AssetBundleData.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAsset
&40;
FName BundleName,
const FSoftObjectPath & AssetPath
&41;
Remarks
Adds or updates an entry with the given BundleName -> Path. Scope is empty and will be filled in later