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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
void Freeze::ApplyMemoryImageNamePatch
(
void * NameDst,
const FMemoryImageName & Name,
const FPlatformTypeLayoutParameters & LayoutParams
)
}