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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/UObject > API/Runtime/Core/UObject/FName > API/Runtime/Core/UObject/FName/ToString
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
uint32 ToString
&40;
TCHAR &42; Out,
uint32 OutSize
&41; const
Remarks
Convert to string buffer to avoid dynamic allocations and returns string length
Fails hard if OutLen < GetStringLength() + 1. StringBufferSize guarantees success.
Note that a default constructed FName returns "None" instead of ""