 |
bool |
bCookedEditorLocalizationPathsInitialized |
|
 |
bool |
bEditorLocalizationPathsInitialized |
|
 |
bool |
bEngineLocalizationPathsInitialized |
|
 |
bool |
bEngineSavedDirInitialized |
|
 |
bool |
bGameLocalizationPathsInitialized |
|
 |
bool |
bGameSavedDirInitialized |
|
 |
bool |
bPropertyNameLocalizationPathsInitialized |
|
 |
bool |
bRelativePathToRootInitialized |
|
 |
bool |
bRestrictedFolderNamesInitialized |
|
 |
bool |
bRestrictedSlashedFolderNamesInitialized |
|
 |
bool |
bShaderDirInitialized |
|
 |
bool |
bToolTipLocalizationPathsInitialized |
|
 |
bool |
bUserDirArgInitialized |
|
 |
bool |
bUserFolderInitialized |
|
 |
TArray< FString > |
CookedEditorLocalizationPaths |
|
 |
TArray< FString > |
EditorLocalizationPaths |
|
 |
TArray< FString > |
EngineLocalizationPaths |
|
 |
FString |
EngineSavedDir |
|
 |
TArray< FString > |
GameLocalizationPaths |
|
 |
FString |
GameProjectFilePath |
|
 |
FCriticalSection |
GameProjectFilePathLock |
|
 |
FString |
GameSavedDir |
|
 |
TArray< FString > |
PropertyNameLocalizationPaths |
|
 |
FString |
RelativePathToRoot |
|
 |
TArray< FString > |
RestrictedFolderNames |
|
 |
TArray< FString > |
RestrictedSlashedFolderNames |
|
 |
FString |
ShaderDir |
|
 |
TArray< FString > |
ToolTipLocalizationPaths |
|
 |
FString |
UserDirArg |
|
 |
FString |
UserFolder |
|