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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FConfigContext > API/Runtime/Core/Misc/FConfigContext/Load
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/ConfigContext.h |
| Include | #include "Misc/ConfigContext.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigContext.cpp |
bool Load
(
const TCHAR * IniName
)
Remarks
Use the context to perform the actual load operation. Note that this is where you specify the Ini name (for instance "Engine"), meaning you can use the same context for multiple configs (Engine, Game, Input, etc)