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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/VectorSinCos
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include | #include "Math/UnrealMathFPU.h" |
void VectorSinCos
(
VectorRegister4Float *__restrict VSinAngles,
VectorRegister4Float *__restrict VCosAngles,
const VectorRegister4Float *__restrict VAngles
)
Remarks
Computes the sine and cosine of each component of a Vector.
Parameters
| Name | Description |
|---|---|
| VSinAngles | VectorRegister Pointer to where the Sin result should be stored |
| VCosAngles | VectorRegister Pointer to where the Cos result should be stored |
| VAngles | VectorRegister Pointer to the input angles |