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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathDirectX.h |
| Include | #include "Math/UnrealMathDirectX.h" |
void VectorQuaternionVector3Rotate
(
FVector * Result,
const FVector * Vec,
const FQuat * Quat
)