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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/VectorQuaternionInverse
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h |
| Include | #include "Math/UnrealMathVectorCommon.h" |
VectorRegister4Float VectorQuaternionInverse
(
const VectorRegister4Float & NormalizedQuat
)
Remarks
Inverse quaternion ( -X, -Y, -Z, W)