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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h |
| Include | #include "Math/UnrealMathNeon.h" |
VectorRegister4Float VectorLoadSignedByte4
(
const void * Ptr
)
Remarks
Loads 4 int8s from unaligned memory and converts them into 4 floats. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar floats after you've used this intrinsic! VectorRegister4Float( float(Ptr[0]), float(Ptr[1]), float(Ptr[2]), float(Ptr[3]) )
Parameters
| Name | Description |
|---|---|
| Ptr | Unaligned memory pointer to the 4 uint8s. |