Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/VectorBiLerpQuat
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h |
| Include | #include "Math/UnrealMathVectorCommon.h" |
VectorRegister4Float VectorBiLerpQuat
(
const VectorRegister4Float & P00,
const VectorRegister4Float & P10,
const VectorRegister4Float & P01,
const VectorRegister4Float & P11,
const VectorRegister4Float & FracX,
const VectorRegister4Float & FracY
)
Remarks
Bi-Linear Quaternion interpolation for quaternions stored in VectorRegisters. Result is NOT normalized.