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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TransformPoint
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/TransformCalculus3D.h |
| Include | #include "Math/TransformCalculus3D.h" |
template<typename T>
UE::Math::TVector < T > TransformPoint
(
const UE::Math::TMatrix < T > & Transform,
const UE::Math::TVector < T > & Point
)
Remarks
TransformPoint overloads.
Since these are existing UE4 types, we cannot rely on the default template that calls member functions. Instead, we provide direct overloads. Specialization for UE::Math::TMatrix