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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TVector
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/Vector.h |
| Include | #include "Math/Vector.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
TQuat < T > ToOrientationQuat() const
Remarks
Return the Quaternion orientation corresponding to the direction in which the vector points. Similar to the UE::Math::TRotator
If you don'T care about preserving the up vector and just want the most direct rotation, you can use the faster 'FQuat::FindBetweenVectors(FVector::ForwardVector, YourVector)' or 'FQuat::FindBetweenNormals(...)' if you know the vector is of unit length. Quaternion from the Vector's direction, without any roll.