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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TTransform
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
| Include | #include "Math/TransformNonVectorized.h" |
static TVector< T > GetSafeScaleReciprocal
&40;
const TVector< T > & InScale,
FReal Tolerance
&41;
Remarks
Mathematically if you have 0 scale, it should be infinite, however, in practice if you have 0 scale, and relative transform doesn't make much sense anymore because you should be instead of showing gigantic infinite mesh also returning BIG_NUMBER causes sequential NaN issues by multiplying so we hardcode as 0