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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TTransform
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/TransformNonVectorized.h |
| Include | #include "Math/TransformNonVectorized.h" |
static bool AreRotationsEqual
&40;
const TTransform< T > & A,
const TTransform< T > & B,
FReal Tolerance
&41;
Remarks
Test if A's rotation equals B's rotation, within a tolerance. Preferred over "A.GetRotation().Equals(B.GetRotation())" because it is faster on some platforms.