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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/TRotator
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/Rotator.h |
| Include | #include "Math/Rotator.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
void GetWindingAndRemainder
(
TRotator < T > & Winding,
TRotator < T > & Remainder
) const
Remarks
Decompose this Rotator into a Winding part (multiples of 360) and a Remainder part. Remainder will always be in [-180, 180] range.
Parameters
| Name | Description |
|---|---|
| Winding[Out] | the Winding part of this Rotator |
| Remainder[Out] | the Remainder |