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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
| Include | #include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
VectorRegister4Float GlobalVectorConstants&58;&58;XYZMask&40;&41;
}
Remarks
Bitmask to AND out the XYZ components in a vector