Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/SphereAABBIntersection
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/Box.h |
template<typename FReal>
static bool SphereAABBIntersection
(
const UE::Math::TSphere < FReal > & Sphere,
const UE::Math::TBox < FReal > & AABB
)
Remarks
Converts a sphere into a point plus radius squared for the test above