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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/MatrixInverse
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool MatrixInverse
&40;
FMatrix44f &42; DstMatrix,
const FMatrix44f &42; SrcMatrix
&41;
Remarks
Calculate the inverse of an FMatrix44. Src == Dst is allowed
Do not call this directly, use VectorMatrixInverse or Matrix::Inverse this is the fallback scalar implementation used by VectorMatrixInverse bool returns false if matrix is not invertable and stores identity
Parameters
| Name | Description |
|---|---|
| DstMatrix | FMatrix44 pointer to where the result should be stored |
| SrcMatrix | FMatrix44 pointer to the Matrix to be inversed |