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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/GetRangePct
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
template<typename T, typename T2 UE_REQUIRES>
static auto GetRangePct
&40;
UE::Math::TVector2< T > const & Range,
T2 Value
&41;
Remarks
Same as above, but taking a 2d vector as the range.