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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/Sphere.h |
template<typename FReal>
static UE::Math::TSphere < FReal > ComputeBoundingSphereForCone
(
UE::Math::TVector < FReal > const & ConeOrigin,
UE::Math::TVector < FReal > const & ConeDirection,
FReal ConeRadius,
FReal CosConeAngle,
FReal SinConeAngle
)
Remarks
FMath inline functions Computes minimal bounding sphere encompassing given cone Minimal bounding sphere encompassing given cone
Parameters
| Name | Description |
|---|---|
| ConeOrigin | Cone origin |
| ConeDirection | Cone direction |
| ConeRadius | Cone Radius |
| CosConeAngle | Cos of the cone angle |
| SinConeAngle | Sin of the cone angle |