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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/FMath > API/Runtime/Core/Math/FMath/ClampAngle
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include | #include "Math/UnrealMathUtility.h" |
template<typename Arg1, typename Arg2, typename Arg3, std::enable_if_t<((std::is_floating_point_v< Arg1 >||std::is_floating_point_v< Arg2 >||std::is_floating_point_v< Arg3 >) &&(!std::is_same_v< Arg1, Arg2 >||!std::is_same_v< Arg2, Arg3 >||!std::is_same_v< Arg1, Arg3 >)), int >>
static decltype(X *Y *Z) ClampAngle
(
Arg1 X,
Arg2 Y,
Arg3 Z
)