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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Math > API/Runtime/Core/Math/ConvexHull2D__O
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Math/ConvexHull2d.h |
| Include | #include "Math/ConvexHull2d.h" |
namespace ConvexHull2D
{
&42;Scan sorted vertex from left to right to compute lower hull ConvexHull2D&58;&58;O
&40;
N
&41;
}
Remarks
Andrew's monotone chain convex hull algorithm for 2-dimensional points. O(N log N).
Not the fastest algorithm out there, but definitely the simplest one to understand.
1 - Sort O(N log N) /** Andrew's monotone chain convex hull algorithm for 2-dimensional points. O(N log N).
Not the fastest algorithm out there, but definitely the simplest one to understand.
1 - Sort O(N log N) /**
Andrew's monotone chain convex hull algorithm for 2-dimensional points. O(N log N).
Not the fastest algorithm out there, but definitely the simplest one to understand.
1 - Sort O(N log N) /**