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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/HAL > API/Runtime/Core/HAL/FMemory
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h |
| Include | #include "HAL/UnrealMemory.h" |
| Source | /Engine/Source/Runtime/Core/Private/HAL/UnrealMemory.cpp |
static void Trim
&40;
bool bTrimThreadCaches
&41;
Remarks
Releases as much memory as possible. Must be called from the main thread.