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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/HAL > API/Runtime/Core/HAL/FMemory
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h |
| Include | #include "HAL/UnrealMemory.h" |
static void RegisterPersistentAuxiliary
(
void *,
SIZE_T
)
Remarks
Functions to handle special memory given to the title from the platform This memory is allocated like a stack, it's never really freed