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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Containers > API/Runtime/Core/Containers/FString > API/Runtime/Core/Containers/FString/Append
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
| Include | #include "Containers/UnrealString.h" |
template<class CharType>
FString & Append
&40;
const CharType &42; Str,
int32 Count
&41;
Remarks
Append a string and return a reference to this