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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule > API/Runtime/ChaosVehiclesCore/SimModule/FTorqueSimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/TorqueSimModule.h |
| Include | #include "SimModule/TorqueSimModule.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/SimModule/TorqueSimModule.cpp |
void IntegrateAngularVelocity
&40;
float DeltaTime,
float Inertia,
float MaxRotationVel
&41;
Remarks
Integrate angular velocity using specified DeltaTime & Inertia value, Note the inertia should be the combined inertia of all the connected pieces otherwise things will rotate at different rates