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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTrimeshIndexBuffer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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FTrimeshIndexBuffer()
| |
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| Name |
FTrimeshIndexBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTrimeshIndexBuffer()
FTrimeshIndexBuffer(TArray< TVec3< LargeIdxType > > &&)
| |
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| Name |
FTrimeshIndexBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTrimeshIndexBuffer
(
TArray < TVec3< LargeIdxType > > && Elements
)
FTrimeshIndexBuffer(TArray< TVec3< SmallIdxType > > &&)
| |
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| Name |
FTrimeshIndexBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTrimeshIndexBuffer
(
TArray < TVec3< SmallIdxType > > && Elements
)
FTrimeshIndexBuffer(const FTrimeshIndexBuffer &)
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| Name |
FTrimeshIndexBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTrimeshIndexBuffer
(
const FTrimeshIndexBuffer & Other
)