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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FCollectionPropertyMutableFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddProperties
(
const TArray< FString >& Keys, |
Add new properties, and return the index of the first added property. | Chaos/CollectionPropertyFacade.h | |
int32 AddProperties
(
const TArray< FString >& Keys, |
Add new properties, and return the index of the first added property. | Chaos/CollectionPropertyFacade.h |
AddProperties(const TArray< FString > &, ECollectionPropertyFlags)
Description
Add new properties, and return the index of the first added property.
| Name | AddProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollectionPropertyFacade.cpp |
int32 AddProperties
(
const TArray < FString > & Keys,
ECollectionPropertyFlags Flags
)
AddProperties(const TArray< FString > &, bool, bool, bool)
Description
Add new properties, and return the index of the first added property.
| Name | AddProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollectionPropertyFacade.h |
| Include Path | #include "Chaos/CollectionPropertyFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/CollectionPropertyFacade.cpp |
int32 AddProperties
(
const TArray < FString > & Keys,
bool bEnabled,
bool bAnimatable,
bool bIntrinsic
)