Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos
Inheritance Hierarchy
- FBaseEventFlag
- FBreakingData
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include | #include "Chaos/ExternalCollisionData.h" |
Syntax
struct FBreakingData : public Chaos::FBaseEventFlag
Remarks
BreakingData passed from the physics solver to subsystems
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVec3 | AngularVelocity | ||
| bool | bFromCrumble | ||
| Chaos::FAABB3 | BoundingBox | ||
| FVec3 | Location | ||
| FReal | Mass | ||
| IPhysicsProxyBase * | Proxy | The pointer to the proxy should be used with caution on the Game Thread. | |
| int32 | TransformGroupIndex | ||
| FVec3 | Velocity |
Constructors
| Type | Name | Description | |
|---|---|---|---|