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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/IAssetRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EnumerateAllAssets
(
TFunctionRef< bool(const FAssetData&)> Callback |
Enumerate asset data for all assets currently cached in the asset registry. | AssetRegistry/IAssetRegistry.h | |
bool EnumerateAllAssets
(
TFunctionRef< bool(const FAssetData&)> Callback, |
Enumerate asset data for all assets in the registry. | AssetRegistry/IAssetRegistry.h | |
bool EnumerateAllAssets
(
TFunctionRef< bool(const FAssetData&)> Callback, |
AssetRegistry/IAssetRegistry.h |
EnumerateAllAssets(TFunctionRef< bool(const FAssetData &)>)
Description
Enumerate asset data for all assets currently cached in the asset registry. This method may be slow, use a filter if possible to avoid iterating over the entire registry.
| Name | EnumerateAllAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
bool EnumerateAllAssets
(
TFunctionRef < bool> Callback
) const
Parameters
| Name | Remarks |
|---|---|
| Callback | function to call for each asset data enumerated |
| InEnumerateFlags | flags to control enumeration and filtering. |
See Also
- IAssetRegistry class header for EEnumerateAssetsFlags.
EnumerateAllAssets(TFunctionRef< bool(const FAssetData &)>, bool)
Description
Enumerate asset data for all assets in the registry. This method may be slow, use a filter if possible to avoid iterating over the entire registry.
| Name | EnumerateAllAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
bool EnumerateAllAssets
(
TFunctionRef < bool> Callback,
bool bIncludeOnlyOnDiskAssets
) const
Parameters
| Name | Remarks |
|---|---|
| Callback | function to call for each asset data enumerated |
| bIncludeOnlyOnDiskAssets | If true, use only DiskGatheredData, do not calculate from UObjects. |
See Also
- IAssetRegistry class header for bIncludeOnlyOnDiskAssets.
EnumerateAllAssets(TFunctionRef< bool(const FAssetData &)>, UE::AssetRegistry::EEnumerateAssetsFlags)
| Name | EnumerateAllAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
bool EnumerateAllAssets
(
TFunctionRef < bool> Callback,
UE::AssetRegistry::EEnumerateAssetsFlags InEnumerateFlags
) const