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API > API/Runtime > API/Runtime/ApplicationCore > API/Runtime/ApplicationCore/GenericPlatform > API/Runtime/ApplicationCore/GenericPlatform/FInputDeviceScope
References
| Module | ApplicationCore |
| Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
| Include | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
| Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericApplication.cpp |
static const FInputDeviceScope * GetCurrent()
Remarks
Returns the currently active InputDeviceScope. This is only valid to call on the game thread and may return null