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API > API/Runtime > API/Runtime/AnimationCore
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include | #include "BoneWeights.h" |
Syntax
namespace UE
{
namespace AnimationCore
{
static UE::AnimationCore::InvMaxRawBoneWeightFloat = 1.0f / MaxRawBoneWeightFloat;
}
}
Remarks
The inverse of the maximum raw weight value as a float value. Used for scaling.