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API > API/Runtime > API/Runtime/AnimationCore
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include | #include "BoneWeights.h" |
Syntax
namespace UE
{
namespace AnimationCore
{
static UE::AnimationCore::BoneWeightThreshold = InvMaxRawBoneWeightFloat;
}
}
Remarks
The threshold value at or above which a 0-1 normalized bone weight value will be stored as a non-zero value after scaling and quantizing to a 16-bit integer