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API > API/Runtime > API/Runtime/AnimationCore > API/Runtime/AnimationCore/FNodeHierarchyWithUserData > API/Runtime/AnimationCore/FNodeHierarchyWithUserData/GetLocalTransform
References
| Module | AnimationCore |
| Header | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
| Include | #include "NodeHierarchy.h" |
virtual const FTransform & GetLocalTransform
(
int32 Index
) const
Remarks
It's up to your hierarchy to decide what to do with this